Eyes Of The Lich Queen Pdf
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Drow Forgotten Realms Wiki. Drow. Average Lifespan. Favored Terrain. Average Height. Average Weight. Skin ColorsBlack, dark blue, gray, violet. Eye ColorsRed, lavender, blue, purple, amber. Distinctions. Pointed ears, slim but athletic build, beautiful, affinity to darkness, able to enter fully aware sleep state. Drow, also known as dark elves,5 were a dark skinned sub race of elves that predominantly lived in the Underdark. They earned their reputation as evil people, with all justification,8 though some members with more neutral disposition did exist, as did an even smaller number of actually good members. On the surface, the drow were sometimes referred to as The Ones Who Went Below. Description. Edit. In many ways, drow resembled eladrin. Height and Weight. Edit. They were shorter than many other sub races of elves, and while there was no average height difference between male and female drow, males were on average a bit heavier. They usually varied in height from four feet seven inches to five feet five inches and weighed from 8. Coloration. Edit. Drow had skin of dark grey to obsidian color and white or yellow hair. Rare hair colors included copper and silver,1. Hand and Eye of Vecna. Vecnas left hand and eye of Vecnas original mortal lich form, which have never been replaced in his later more powerful incarnations, are. Hogger is a level 11 Elite NPC. This NPC can be found in Elwynn Forest. This NPC is the objective of Wanted Hogger. In the NPCs category. Eyes Of The Lich Queen Pdf' title='Eyes Of The Lich Queen Pdf' />Female drow with blonde hues indicated the drow in question was of an older age. Elder male drow had naturally silvering hair. This hair was carefully groomed and cared for by most drow and worn long with jewelry and other accessories decorating it. Like all elves, drow were incapable of growing beards, though many males were fond of long sideburns. Drow eyes were usually bright red, but some had different colored, often much paler eyes such as blue, lilac, pink and silver1. Sometimes a drows eyes could even be green or blue, which meant that that particular drow had some surface elven blood in their veins. Attractive Looks. Edit. Drow looked attractive,1. This wasnt a coincidence but the result of selective breeding over several generations. Meeting beauty standards of surface races was surmised to be the most important reason, that surface dwellers were prone to turn a blind eye on the drow races deeds and allow inclusion in surface communities. Reproduction. Edit. Drow had a reputation even among themselves to be more fertile than other elves,1. Their constant strife kept their numbers low. An interesting thing about birth was that, when different subraces of elves intermarried, there was an equal chance for the child to inherit either of the parents traits. The resulting child had usually both a psychological quirk to favor the drow parent over the other one2. It was a trait the dark elves shared too. They were also capable of parenting half drow with humans. This parentage gave these half elves no different powers than other half elves as a general rule, exceptions existed who did gain some powers through their parentage. Regarding reproduction, like any other sort of half elves, the 2 generation rule applied to half drow too. Drow had lifespans far beyond those of humans and comparable with the rest of the elven race, although usually somewhat longer. This was, of course, presuming the drow didnt meet a premature and violent end, as many often did, but those that survived the trials of their society and the horrors of the Underdark could live for centuries,1. Abilities. Edit. A drow ranger. Drow had many other special abilities that differentiated them from other races, including other Tel quessir. Physical Abilities. Edit. Drow were more agile and alluring than most humanoid races. Like all elves, drow required no sleep but instead entered a meditative trance throughout which they retained full awareness of their surroundings. This state was half again more efficient than the way in which most races gained rest. Magical Abilities. Edit. Drow had a tremendous resistance to magic1. Lolthtouched. Edit. Whether Lolth ever blessed the drow with anything wasnt very clear, the most distinctive feature of drow, however, was what was called the touch of Lolth. It manifested itself in a number of abilities. For example in the cloud of darkness, that enshrouded the drow in darkness that was impossible to see through but the user and darkfire, that made creatures an easier target, encasing them in something that looked like purple fire, though causing no harm. Using these two abilities tired a drow slightly and they seemed to be charged from the same source and only more experienced and well trained drow, could cast both abilities separately. Yet others, particularly drow who were well favored by Lolth, manifested another ability that both slowed and impeded a foe, while also making it more difficult for them to see. Some individuals learned to awaken these powers further, becoming known as the curseborn and possessing abilities that allowed them to further master the shadow power granted by the Spider Queen, for whatever ends. Other drow struggled to rid themselves of Lolths touch and instead sought Corellons aid, eventually becoming crusaders of the fey god within the dark realms of their race, gaining blessings of healing and light from the patron of the elves. Either path led to great power and granted even more unique abilities to an individual drow. Dancing Lights. Edit. Drow owned the ability to naturally cast dancing lights. Apart from its obvious use as light source, it was used to divert attention, shock others with the sudden appearance of a glowing figure, or shocking them with the sudden appearance of will o wisp like light balls. Teaming up with actual will o wisps to make this more effective was also known. Drow owned the ability to naturally cast darkness. Apart from its obvious use to cancel others light sources. This ability was an integral part of drow combat. While the ability itself couldnt cause damage, it was used to limit sight or otherwise hamper enemies,3. For example, drow could be hiding behind the black stone and ambush enemies out of it or the black stone could turn out to be a covered up pit fall. An entire branch of martial arts of the drow concerned itself with the use of darkness, the kyone veldrin style. Faerie Fire. Edit. Drow owned the ability to naturally cast faerie fire. Apart from its obvious use, it was used to force enemies to pay attention or divert it and the color changing property was exploited as handy color signals to convey information over long distances. The observation was that some drow had more abilities, like those of getting an idea about a persons mental inclination, as detect good, detecting magic detect magic or to levitate. Holders of these abilities formed the noble class of drow society. These abilities seemed to be a dominant trait. Psychology. Edit. Drow had reputation to consist entirely of evil people. This reputation mostly matched reality with a few exceptions few and far between. Drow were arrogant, ambitious, sadistic, treacherous and hedonistic. From birth, drow were taught they were superior to other races and should crush those beneath them. Children who resisted and showed kindness or love were brutally punished, so as to beat the instinct for cruelty into them. It was important to recognize that the drow races evil wasnt of inherent nature. Unlike orcs, for example, who suffered from an inherent drive towards evil, elves like drow chose by themselves to turn their culture into what it became. Vecna Wikipedia. Vecna. Game background. TitlesThe Arch Lich, the Chained God, the Maimed God, Master of the Spider Throne, the Whispered One, the Dying King, the Lord of the Rotted Tower, the Undying King. Home plane. Prime Material OerthPower levellesser. Alignment. Neutral Evil. Portfolio. Destructive and Evil Secrets, Magic, Hidden Knowledge, Intrigue. Domains. Evil, Knowledge, Magic. Superiornone. Design details. The fictional character Vecna VEK nah1 has been named as one of the greatest villains in the Dungeons Dragonsroleplaying game. Originally from the World of Greyhawkcampaign setting, Vecna was described as a powerful wizard who became a lich. He was eventually destroyed, and his left hand and left eye were the only parts of his body to survive. Even after he achieved godhood3being a member of the third editions default pantheon of D D gods the pantheon of Oerth4he is still described as missing both his left eye and left hand. Vecnas holy symbol is an eye in the palm of a left hand. Vecnas right hand man and then ultimately his betrayer is Kas the Bloody Handed, a vampire whose sword, the Sword of Kas, is also an artifact. Publishing historyeditIn the third supplement to the original Dungeons Dragons rules 1. Eldritch Wizardry,5Brian Blume invented two artifacts he called the Hand and Eye of Vecna. These were supposedly the only remnants of an evil lich, Vecna, who had been destroyed long ago. The name Vecna was an anagram of Vance, the surname of Jack Vance,378 the fantasy author whose fire and forget magic system is used in Dungeons Dragons. The Hand and Eye of Vecna were also mentioned in the 1. Dungeon Masters Guide of Advanced Dungeons Dragonss first edition 1. During the Advanced Dungeons Dragons years, Vecna was regarded only as a legend or myth, a long destroyed legendary lich of great power, only able to threaten player characters who dared to use his Hand and Eye. Ten years later, in Advanced Dungeons Dragons 2nd editions Dungeon Masters Guide 1. Vecnas history was expanded under the description of his Hand and Eye. This information was further developed in 1. Book of Artifacts. With the release of the adventure Vecna Lives The City of Greyhawk boxed set, Vecna finally appeared in person, re imagined as a demigod, and the chief antagonist of the adventure. At the end of the adventurepresuming the players defeat Vecnahe is transported to the Ravenloft campaign setting. However, it wasnt until 1. Ravenloft centered follow through, Vecna Reborn. In 2. 00. 0, Wizards of the Coast released the last adventure to be written for D Ds 2nd edition rules, Die Vecna Die, a three part adventure tying Greyhawk to the Ravenloft and Planescape campaign settings. In this adventure, Vecna was given the rank of a lesser god. Die Vecna Die set up the transition between the second and third editions of D D. According to Shannon Appelcline, the adventure touched upon the oldest locales and the most ancient myths of the D D game by playing the Eye and Hand of Vecna against the cambion demigod Iuz. Wizards of the Coast continued the characters theme of ascending godhood in Dungeons Dragons Third Edition 2. Players Handbook 2. Lesser deity. 4 Third Edition further raised Vecnas profile in the game, making him a member of the games core pantheon. Vecnas alignment was changed from Lawful Evil to Neutral Evil in Third Edition, and no in game explanation has surfaced. Vecnas role in the 3rd edition Greyhawk setting was defined in the Living Greyhawk Gazetteer 2. Vecna is detailed in Deities and Demigods 2. Vecna appears in the revised Players Handbook 2. Dungeons Dragons 3. His priesthood is detailed for this edition in Complete Divine 2. Vecna was one of the deities featured in Libris Mortis 2. Vecna and his priesthood were expanded upon in Dragon 3. Core Beliefs column. Vecna appears as one of the deities described in the 2. Dungeon Masters Guide for Dungeons Dragons 4th edition. He is primarily the god of secrets. The Hand of Vecna has also made its return for this edition of the game. Vecna is given a set of statistics in Open Grave 2. Vecna is the name of Wizards of the Coasts server that hosts and handles the new online character builder tool. In the 5th Edition. Dungeon Masters Guide, released in 2. Vecna appears as a member of the Dawn War Pantheon, which is mostly derived from the 4th Edition pantheon. He is also included in the Players Handbook as one of the deities of Greyhawk. In both, he is listed as the god of evil secrets. Additionally, both his hand and eye are listed as artifacts. DescriptioneditVecna is usually depicted as a powerful magician resembling a desiccated corpse missing his left hand and eye. A constant theme in the adventures in which the character appears is Vecnas never ending quest for power, ending, should he succeed, with Vecna as the only deity in existence. RelationshipseditVecna has few allies, and countless enemies. In 2nd and 3rd Edition, his greatest, and perhaps only true ally is the mysterious entity known as the Serpent. In 4th edition, the Open Grave book introduces Osterneth, the Bronze Lich, as the mightiest servant of Vecna. The famed cambion lich, Acererak, once served Vecna, but the current status of their relationship is unknown. Among Vecnas staunchest foes are Kas, Iuz, Saint Cuthbert, the Lady of Pain, Pholtus, the Circle of Eight, and he is also opposed by the Old Faith and the Silent Ones. In 4th edition, Vecnas main foes in the realm of death and undeath are Kas, Orcus and the Raven Queen though he would rather she rule the dead than Orcus. Among the gods, Ioun is something of Vecnas antithesis, for she would share with the world all the knowledge he would keep secret. ScriptureseditBeing a secretive cult, there are no real collections of Vecnan teachings. However, copies of the Book of Vile Darkness are highly prized by the cult for Vecnas role in that works development. The Open Grave book offers the Scroll of Mauthereign, which offers a twisted version of Vecnas history and tells his followers that committing evil acts is holy and righteous. WorshipperseditVecnas cult is very secretive, and cells have been uncovered, at various points in history, in Diamond Lake, Greyhawk, and Verbobonc. Temples to Vecna have also been reported in the Pomarj town of Highport and Erelhei Cinlu, the debased city at the heart of the Vault of the Drow. HierarchyeditEach position in Vecnas cult is named for a certain body part. At the top is Vecna himself, followed by the Voice of Vecna, which can only be filled by Vecnas manifestation. Next is the Heart of Vecna, the high priest of the cult. The last known Heart of Vecna was Diraq Malcinex of Ket, who was slain by adventurers in 5. CY. Immediately below the Heart of Vecna are two bizarre monsters known as the Hand and the Eye. The Eye of Vecna creature appears as a slender humanoid with an eyeball for a head, whereas the Hand of Vecna appears as a stocky humanoid with a huge left hand where its head should be. Individual congregations are known as organs. How To Program A Virus In Python How To Limit. Each organ is led by a Thought of Vecna. Lesser priests are known as Memories of Vecna. Lay members of the cult consist of the Teeth, Fingers, Blood, and Spawn of Vecna.